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Villager Simulation Game POC Created with Qwen3.8-27B-UD-Q3_K_XL.gguf - 16GB VRAM

Time & source
Published
09/06, 09:02
Ingested
09/06, 16:00
Source type
Dev community
Tier
Community
Source status
Healthy
Tier is a per-source editorial setting, not a per-item score.

https://village-sim-one.vercel.app/

- 16GB VRAM RTX 5070 Ti, fully offloaded

- Vision on CPU

- Windows, not headless

- beellama.cpp - latest version with the kvarn performance enhancements making it as fast as qx_x quants.

- MTP n-max = 2

- tg up to 75t/s, pp up to 1700t/s

- KV = kvarn3/kvarn3

- MTP draft KV = kvarn2/kvarn2

- context = 96256

- tail tokens = 1024

- HTML/Javascript

- pi harness with pi-observational-memory, pi-web-access, pi-atelier (UI Only change, check it out) extensions, though it never used the web access.

- This is not a one-shot, I do not believe one shotting is a great test. Instead, I did many incremental feature prompts. However, I did not give it any design or framework, which is probably where it can be improved.

Lessons learnt:

- Do not fear Q3 model quants for Qwen3.8

- Do not fear KV quantisation. If you have the VRAM sure use it, but I don't feel like it's worth choosing a higher quant if it's going to cause me to offload to CPU and see my tg drop to 5-20 t/s. With higher speed I can fix any issues with a follow up prompt much faster and that rarely happens. I think I had like 3 runtime exceptions which was easily resolved pasting the console output and there is no guarantee a higher KV quant would not have had the same exceptions.

- MTP/draft cache can also be quantised with kvarn now and actually saves VRAM where qx_x quants increase VRAM usage for some reason. kvarn2 for MTP is perfectly fine and has high acceptance rates.

The game:

- Inspired by a popular indie game which I am not promoting, I am just a huge fan.

- I won't release any further updates, since I don't want to be stepping on any toes. If you like the idea of the game I highly recommend the real game, it's by far my favourite game I played this year and 1000x better than what I present here. It will be a nice distraction from your AI. I just wanted to see what this model is capable of. I do have a Cursor subscription but did not use it at all in the project.

- I will probably continue to develop it for my own entertainment, but it won't be made public. Maybe come up with my own ideas, but the original game is near perfect anyway, so it will be hard to improve except with some UI gripes I have in the original. And my graphics obviously does not compare.

Game features:

- Large Map, larger than the browser window.