Claude Opus helped me implement what I have long been trying
A developer successfully implemented an old physically based animation paper using Claude Opus 5.5 after previous attempts with Qwen 3.8 27B, GLM 5.3, and Kimi K3 failed to produce usable results. The implementation with Opus 5.5 was completed within a few hours, consuming 40% of a 5-hour limit and 11% of a weekly limit, highlighting Opus's superior capability compared to other models that struggled with the task.
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PublishedOffset at this time: UTC+0Sep 28, 2026, 20:20 UTC
IngestedOffset at this time: UTC+0Sep 29, 2026, 02:00 UTC
- Published
- Sep 28, 2026, 20:20
- Ingested
- Sep 29, 2026, 02:00
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I always want to implement some old physically based animation papers which did not have code available (back in the old days, siggraph published papers without requiring source code release). For one particular paper, I have been trying a local Qwen 3.8 27B and cloud GLM 5.3 and Kimi K3. All of them failed to produce the expected results. They did try and got something, but almost unusable.
Today I finally decide to try Opus5.5. It finished within a few hours (used 40% 5-hour limit, 11% weekly). I know this is not fancy at all and opus capability is far beyond this. But still consider other models' struggle.