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A user experienced a significant token burn with Fable 5.1 and Ultracode, where a large project spawned approximately 300 Fable 5.1 agents, consuming 5 hours of their weekly allowance in just over a minute. The user expressed frustration over the need to manually balance various agent classes and questioned why this balancing isn't an integrated feature, suggesting it might be in Anthropic's interest for token burning.
So, Fable 5.1 out, was tempted by Ultracode, threw a big project at it, it spawned ~300 agents, all of which were Fable 5.1, and my 5 hr disappeared in just over a minute and weekly at 43%.
Three things:
- Don't be like me. Calm down.
- How do y'all get the sub-agents to be lower class?
- Why do I even have to balance all of these various classes?
The third question being somewhat rhetorical (as it's in the interest of Anthropic to token burn), but seriously, it's very frustrating that I have to even do all this balancing myself, and it's not just a feature of the UI etc.
btw... I'm on Max 20x.