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Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly
A developer is porting their 1993 Amiga game, Babylonian Twins, to Godot. The original game was built in Baghdad on an Amiga 500 with 512KB RAM, programmed in pure 68000 assembly using only the Amiga Hardware Reference Manual. An LLM is assisting with reading the 68000 assembly code. Challenges include managing memory constraints, with one level map using 74,400 of 74,752 bytes, and discrepancies between assemblers like ASM-One and vasm regarding memory allocation and object behavior attachments.
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IngestedOffset at this time: UTC+0Sep 3, 2026, 18:01 UTC
- Ingested
- Sep 3, 2026, 18:01
- Source type
- Unclassified
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- Running about 3.6× the median of this source's recent listed items
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- 317 vs median 87.5 (20 baseline samples)
- Detected
- 09/03, 22:01
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