Drywater - August Update
The Drywater August Update introduces portals for fast-traveling, functioning similarly to those in Valheim with attuned pairs and unique visuals per biome. The developer started building Drywater in May, and the game is currently awaiting Play Store approval. Users can download the game from the Google Play Store once it's approved.
- Published
- 09/07, 22:32 UTC+0
- Ingested
- 09/08, 03:00 UTC+0
- Source type
- Dev community
- Tier
- Community
- Source status
- Healthy
Tier is a per-source editorial setting, not a per-item score.
I think I started building Drywater in May, some of you may remember the last post.
The game is now available on the Play Store, and has had a few big updates:
- Visual overhaul, including the addition of day/night and some dynamic lighting. Much of this was inspired and helped along by u/RUsuper 's posts.
- Workers overhaul. Before they were admittedly somewhat useless. Now you can assign them to any station to enable queueing, or attach them to a storage chest and give them a tool to auto-collect resources.
- Portals for fast-travelling. They function like portals in Valheim, as attuned pairs. Unique visuals per biome. (NOTE: awaiting Play Store approval)
- Continued visual updates. I've started exploring using Gemini to create instead of Claude, and I think it's better.
- New biomes: an Old West town, complete with houses and NPCs and the Plains, which will bring a new Bison mount