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Anyone tried self-hosting 3D object generation?
A developer is exploring self-hosting 3D object generation for game development, inspired by a Reddit post about AI-driven game creation using Meshy. They are considering using Hermes Agent with Qwen 3.8:27B on limited hardware (8GB VRAM, 32GB RAM) to develop simple games. The goal is to learn about AI and create a benchmark for comparing different models, despite the slow performance due to CPU-heavy processing.
Why this oneThis post details a developer's attempt to self-host 3D object generation on limited hardware, unlike other discussions that focus on cloud-based solutions or more powerful setups.
Time & source
- Ingested
- 09/08, 22:00 UTC+0
- Source type
- Dev community
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