Week 6 of making my fishing game entirely with AI
A developer is documenting their sixth week of creating a fishing game entirely with AI, using Godot as the engine. They have no prior development experience and are utilizing Claude for coding and asset generation, with Astra for recent assets and Tripo 3D for characters. The project is a hobby and a challenge to explore the capabilities of a fully AI-made game, without "one shot prompting," and they plan to assess its promise by the end of September.
- Published
- 09/07, 18:20 UTC+0
- Ingested
- 09/08, 03:00 UTC+0
- Source type
- Dev community
- Tier
- Community
- Source status
- Healthy
Tier is a per-source editorial setting, not a per-item score.
Another update of my fishing game to annoy you all, and again I will link previous updates here:
This time I will leave .exe file for my game if anyone wants to try it and give me some feedbacks. I know million things are not finished, some of the things I haven't even checked yet or got to them, but I will still take into account a lot of feedback if people decide to even try it:
2 more docking places and their complete 3D scenes (Lighouse docking scene and far island that can be seen in the video).
Bunch of new land mass was added with this almost entire starting zone is done in terms of land, it is left for me to add quests, finish some mechanics, fix map, fix links between quests, add equipment page, add proper rods and items for hull upgrades and what do I know... but hey at least land is done I guess.
I changed models of the houses to have proper roof this time while reducing polygons. New models were done by GPT-6 Astra, but honestly I kinda liked Fable models more? Though I decided that objectively these models are better (just a little bit), I'm just not sure they fit style of the game better, nevertheless I left them in the game.
Visually maybe there is not a lot of upgrades over last week update, but I think a lot of work was done.
I'm on 200$ max Claude Plan, Using Godot as engine, Assets are generated by Claude (last few days Astra) and characters are generated on Tripo 3D, everything is coded by Claude and I have 0 dev experience. I do not plan on releasing game YET, that might change, I will see how promising this project is by the end of September, right now I enjoy working on it and I do this as hobby and a challenge to see how far can FULLY AI made game go, without "one shot prompting".