Daniel Vavra, director of Kingdom Come: Deliverance 2, tested the leaked version of NVIDIA DLSS 5 directly in the game.
Heat trend
The percentage is based on available heat signal, not comment count or independent people.
NVIDIA model activity is surfacing — worth tracking for capability changes, ecosystem impact, and availability.
Daniel Vavra, director of Kingdom Come: Deliverance 2, tested a leaked version of NVIDIA DLSS 5 within the game. He noted that the technology enhances lighting and detail, particularly on faces and hero models, using existing data without altering character geometry or redrawing their appearance. Vavra stated that this makes characters look closer to the developers' original intentions, and he does not consider it "AI-slop."
According to him, the technology does not change character geometry or redraw their appearance. Instead, it uses existing data to enhance lighting and detail especially on faces and hero models.
Among the most noticeable improvements:
— significantly more detailed skin and faces; — more realistic skin lighting; — enhanced ambient occlusion; — shadows from hats, helmets, hoods, and small details like buckles and bags; — more pronounced and darker shadows within hair; — minor improvements to shadows and textures of the environment and vegetation.
Vavra says that as a result, characters look much closer to how the developers originally intended them. And, in his opinion, this is by no means "AI-slop."