What 10 weeks of making game with AI looks like
A developer with no coding skills used AI to create a game over 10 weeks, spending around $800. They utilized Claude Opus 5.5 for code, Blender MCP and TripoAI for 3D models, and Godot MCP Beckett for the game engine. Codex Astra was employed for tasks like texture generation and implementation, sometimes with Claude mediating. The developer maintained creative control over ideas, art direction, and in-game approvals, manually positioning 3D scenes in Blender or Godot.
This account details the specific AI tools and their interplay, such as Claude Opus 5.5 and Codex Astra, unlike many general reports on AI game development.
Time & source
Times shown in UTC
Display time zone: UTC
Local time zone unavailable; showing UTC.
IngestedOffset at this time: UTC+0Oct 6, 2026, 20:00 UTC
- Ingested
- Oct 6, 2026, 20:00
- Source type
- Dev community
Full text isn't available here.
Read at source →