Kinesin movement powered by ATP (blender and unreal MCP)
A developer created an animation of kinesin movement powered by ATP, utilizing Blender and Unreal Engine. The project began by sourcing molecular models from rcsb.org and building them in Blender with the Molecular Nodes addon. The animation was then imported into Unreal Engine for further development. The creator primarily used Astra but switched to Fable 5.1 for some Unreal Engine tasks after exhausting their plus subscription.
- Published
- 09/07, 19:57 UTC+0
- Ingested
- 09/07, 23:00 UTC+0
- Source type
- Dev community
- Tier
- Community
- Source status
- Healthy
Tier is a per-source editorial setting, not a per-item score.
This was built with blender and unreal MCP's with the models sourced from https://www.rcsb.org/
First step was getting a model built inside of blender which uses the Molecular Nodes addon, then it proceeded to build the animation and all that got imported into Unreal, for a later stage of this project.
For most of the work I used Astra but I had to switch back to Fable 5.1 for some of the unreal engine work once i ran out of use on my plus subscription.