Real-time neural weather restyling for Minecraft on a GTX 1650 (1.4M-param U-Net, distilled from FLUX.2 klein, 30-40 FPS realtime on budget GPU) [P]
A new real-time neural weather restyling system for Minecraft has been developed, running on a budget GPU like the GTX 1650 at 30-40 FPS. This system uses a 1.4M-param U-Net, distilled from the FLUX.2 klein 4B teacher model, to apply weather effects such as snow, wetness, and night at varying strengths. The U-Net processes 512x288 frames in approximately 26 ms/frame via ONNX Runtime within a Fabric mod, ensuring the HUD remains unaffected.
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PublishedOffset at this time: UTC+0Oct 10, 2026, 04:02 UTC
IngestedOffset at this time: UTC+0Oct 10, 2026, 13:00 UTC
- Published
- Oct 10, 2026, 04:02
- Ingested
- Oct 10, 2026, 13:00
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- Student: 1.4M-param U-Net with FiLM sliders, 512×288, ~26 ms/frame via ONNX Runtime inside a Fabric mod; the HUD stays untouched.
- Pixel loss (L1+MSE) gave a washed-out “average” because the teacher places snow/puddles differently per frame. A PatchGAN fine-tune on the same pairs fixed it: fat snow, real-looking reflections.