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I used Claude Code to turn a 1989 DOS game I played as a kid into a relativity sim

AI summary

A developer used Claude Code to transform a 1989 DOS game called Gravity Wars into a relativity simulator. This two-player artillery game, originally by Sohrab Ismail-Beigi, now features missiles affected by curved spacetime, precessing orbits near black holes, ray-traced black holes with lensing, and time dilation. The developer primarily guided Claude Code in building and testing the simulation, which involves firing missiles past celestial bodies where gravity bends every shot.

Why this one

Unlike typical AI-assisted game development, this project highlights Claude Code's ability to rewrite a 1989 DOS game into a complex relativity simulator with advanced physics.

Time & source

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IngestedOffset at this time: UTC+0Oct 6, 2026, 18:00 UTC

Ingested
Oct 6, 2026, 18:00
Source type
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