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Week 10 of making my fishing game with the help of AI and finally close to a demo
A developer is nearing a demo for their fishing game, created over 10 weeks with significant AI assistance. Claude Opus 5.5 on Ultracode handles most coding, while 3D models are generated by Blender MCP (via Claude) or TripoAI. The game uses Godot MCP Beckett. Codex Astra is employed for comprehensive tasks like texture generation, often orchestrated by Claude, though manual use in Visual Studio also occurs. The developer also uses Jev.
This report uniquely details the specific AI tools and their roles in game development, unlike many general accounts of AI-assisted creation.
Time & source
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IngestedOffset at this time: UTC+0Oct 5, 2026, 14:00 UTC
- Ingested
- Oct 5, 2026, 14:00
- Source type
- Dev community
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