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·13 hr ago·Dev community · RSS

Medieval town down by Fable 5.1

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ClaudePlans & limits

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AI summary

A user created a medieval town using Fable 5.1, which acted as the orchestrator and called Opus 5.0 for most tasks. This project consumed approximately 36% of the user's Fable budget on a Claude max 20x subscription and took around 5 hours to complete. The user noted that doing the entire project solely with Fable would likely have exceeded their budget.

DIsclaimer: Fable was the orchestrator, and called itself on some tasks, but called Opus 5.0 on most of them. This still took 36% of my fable budget on a Claude max 20x sub, so doing the whole project with Fable would probably have spent all of my Fable budget or more.

I am also not certain that i have truly picked the absolute best prompt to make an impressive 3D scene but i wanted to actually make a game from it.

This was done in 2 shots. It made a first pass, i reviewed it, then it improved it again. I probably could go further.

My actual prompt is long and not worth sharing here because it reference past projects, but the main thing worth knowing is it spawned a lot of sub agents and did so in 3 waves. If someone really wants to see it: https://pastebin.com/iPnk4PZ8

Medieval town down by Fable 5.1 · BuzzRadr