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3d modeling with Claude Code

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这条记录涉及编程工具或代码能力更新,适合开发者评估工作流变化和可复用价值。

AI 摘要

一位有编程背景但缺乏艺术设计经验的开发者,在尝试制作城市建造游戏时,发现大型AI建模服务效果不佳。于是,他决定尝试使用Claude Code进行3D建模。尽管最初的模型质量很差,但经过数周的技术和指令优化,他开发出了一套流水线,现在能够生成相当不错的结果。目前项目仍在进行中,尤其是在树木和道具方面还有待完善。…

I have been trying to build a city builder game. I have a programming background but nothing in art/design or asset modeling, so I feared that would be pretty much impossible without buying/licensing assets from somewhere.

I tried big AI modeling services, but they all produced pretty weak results with obvious wrong planes/walls/roofs and a lack of detail.

Because of that, I decided to try my hand at it in Claude Code itself.

At first the models were extremely bad, much worse than the AI modeling tools — cubes and blobs with bizarre floating objects.

But after weeks of refining techniques/instructions, I came up with a pipeline that is now producing pretty decent results.

I'm not finished yet, but I think it's worth showing, and I wouldn't mind some feedback.

It's very much WIP — I haven't spent time on the trees and props yet, which is why the trees basically show how the buildings looked when I first started trying.

The first 2 images are from the latest refined pipeline; the quality is improving with every small edit to the pipeline. Image 3 shows green squares, but that's a grid thing, not part of the building model.

The later images show the evolution. The last picture is the very first time Claude tried to make an in-game model. There was a phase in between where it tried to add props, but they were flying all over the place or clipping through walls — a lot of very unrealistic stuff, but I have no screenshots of those, sadly.

Edit because everyone is asking how I'll be honest, The asset generator got kinda entangled with my game code. I never expected it to work this well. Im currently in the process of extracting that part of the code and putting it separate. Its also tuned for classical roman inputs atm but I will make it input agnostic and just ask for some art direction.

As I said in chat it's basically claude driving blender with python scripts. Based on a multi agentic flow managed by a whole bunch of memory files.

I kept most of my memory systems pretty structured and separate so im confident I can extract the code I just didn't see any need for it so far.

主题标签Claude模型发布开源代码
原始关键词#modeling#code#3d
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