RCreddit.com
13
·1 days ago·Dev community · RSS
I built a watercolor Simulator based on real physics (V2)
Heat trend
Collecting trend data
The percentage is based on available heat signal, not comment count or independent people.
Last week-end I built a watercolor simulator based on real physics and shared it online.
A lot of people asked to play with it so i improved it and it's now live: https://sudoaquarelle.com/
- More pigments (52), based on the best research out there to predict color mixes (Kubelka-Munk). - More luminous / glassy feel - Some fun experimental stuff like the salt and alcohol techniques to alter the texture, a backlight effect and a few more. - I also added a "Code Mode" where the simulator prints its real function calls next to the sheet while you paint
It's still largely based on the same physics model as my prototype: Curtis et al.'s "Computer-Generated Watercolor" / SIGGRAPH.
Current status: building and implementing a kid-friendly version. Plenty of awesome things to learn with watercolor painting!