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HyperCard made with Claude
Years ago, we used this construction toolkit to create our first interactive worlds. Later, we used it to create our games, Myst and Riven.
I thought I'd try a simple experiment. I told Claude to search old HyperCard manuals and recreate the original 1-bit HyperCard and its scripting language, HyperTalk. My prompting was minimal.
I continued smoothing out the rough edges. I added AI support. It's not perfect, but it's astonishing what can be done in a short amount of time.
主题标签Claude
原始关键词#hypercard#made