Built this tower stacking game. Opus 5 wrote the full physics without any game engine.
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一位开发者创建了一款名为 highrise.lol 的叠塔游戏,玩家需要操作起重机放下楼层来建造高塔。这款游戏的物理引擎完全由 Claude Opus 5 编写,并未借助任何游戏引擎。开发过程中一个主要难点在于调整点击操作的手感,以平衡游戏难度,避免过于简单或过于苛刻。该游戏免费游玩,无需注册。
So I built this small game called highrise.lol with Claude Opus 5. A crane carries a floor across the screen, you tap and it drops, stack it straight and you keep going, stack it bad and the whole tower tips over.
I didn't plan it to be this big honestly. I thought it will take 2 days and it took way longer.
The hardest part was cheating. There is a leaderboard so anyone can just tell the game they scored a million, and I had to figure out how to actually check every score instead of believing it. This took most of my time btw.
Second hard part was the feel of the tap. Too easy and it's boring, too strict and people quit after 6 floors. I changed this so many times I lost the count.
Opus 5 wrote most of the code. It was best at the tricky parts which I would have got wrong and not noticed for weeks.