Claude created my dream game, and got approved for Apple iOS store!
A developer utilized Claude, accessed via Cursor, to create a tower defense game for iOS, which was subsequently approved for the Apple App Store. Claude handled all aspects of development, including artwork, code, and marketing materials. The developer integrated Claude with the Apple Developer Connect API, allowing the AI to manage submission forms and preview images. Even after an initial rejection, Claude successfully identified the issues and resubmitted the game, leading to its acceptance.
This report details how Claude not only generated game assets and code, but also managed the entire Apple App Store submission process, unlike typical AI game development accounts.
时间与来源
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发布当时偏移:UTC+02026年10月9日 18:31 UTC
收录当时偏移:UTC+02026年10月10日 02:00 UTC
- 发布
- 2026年10月9日 18:31
- 收录
- 2026年10月10日 02:00
- 来源类型
- 开发者社区
- 档位
- 社区
- 信源状态
- 正常
档位是按信源手工设定的编辑判断,不是逐条打分。
讨论趋势
百分比基于采集到的讨论信号,不代表新增评论数或独立参与人数。曲线仅用于同一话题在不同时段的比较。
A tower defense game set on mars where you vaporize endless waves of alien bugs. Claude (connected through Cursor) created everything from the artwork, code, and marketing material. This took about a month of prompting and testing on and off, if I was working on this game full time I could've had it done in a few days.
I made a huge mistake using Cursor for everything instead of a direct subscription to Claude, which costed me literally over $1000. Making this game is teaching me a lot from how to use AI, game engines, and marketing.
I have a pretty good setup now (I could probably charge non technical people for this info) I just have a max subscription to claude and give it access to local files, that gets most of the job done. You will have to get api keys for whatever, give it to the ai and then it literally does everything. I joke that my job now is to pay for subscriptions. Depending on what you need Images mid journey music suno 3d models meshy. A cool thing I did was connect Apple developer connect api to claude, and claude was able to fill out all the forms and create the preview images everything. The app actually was rejected at first and I just asked Claude "Figure out why it got rejected and submit a new build," a few days later I got an email saying it was accepted.
I would never have gotten this far without this sub, my first gameplay post on here got so much positive feedback that it really motivated me to complete the game. The barriers to entry is collapsing, anyone can create an App as easy as it is to post a Youtube video. Thank you for reading!
Obviously I'd appreciate buying the game on the appstore, but anyone can play for free here https://coyne-studios.itch.io/ares-outpost