This AI entrepreneur is developing agents that can plan ahead for the unexpected
人工智能企业家Danijar Hafner正在开发能够预先规划以应对意外情况的智能体。他的研究包括PlaNet模型,该模型允许智能体通过提前规划来执行动作。Dreamer 2是第一个使用世界模型在Atari 2600游戏中达到人类水平表现的智能体。Dreamer 3成功解决了Minecraft钻石挑战,而Dreamer 4则通过离线游戏视频数据集学习挖掘钻石。Hafner于2025年离开Google DeepMind,创立了一家新公司,旨在解决一个“改变世界”的问题。
时间与来源
时间显示为 UTC
显示时区:UTC
本地时区尚不可用,暂时显示 UTC。
发布当时偏移:UTC+02026年9月8日 10:34 UTC
收录当时偏移:UTC+02026年9月9日 21:00 UTC
- 发布
- 2026年9月8日 10:34
- 收录
- 2026年9月9日 21:00
- 来源类型
- 媒体报道
- 档位
- 专业媒体
- 信源状态
- 正常
档位是按信源手工设定的编辑判断,不是逐条打分。
讨论趋势
百分比基于采集到的讨论信号,不代表新增评论数或独立参与人数。曲线仅用于同一话题在不同时段的比较。
Danijar Hafner’s office in San Francisco’s SoMa district sits mostly empty. His brand-new startup is still in stealth mode and doesn’t even have its name on the door. On the day I visit, there’s only one other person there, and little in the way of furniture. But what it lacks in decor, it makes up for in robots. Humanoids of various shapes and sizes hang like marionettes from racks that run down the center of the wide-open space.
While Hafner, 31, won’t say too much about his new venture just yet, he describes it as a continuation of his longtime work to enable AI to navigate environments it has not encountered in training. The humanoids, which he imports from China, are the next evolution of this work—and its physical embodiment. Their ability to react in previously untested scenarios will be key to getting robots into human spaces. Because if you want to send a robot into a person’s home, for example, it needs to be able to handle a floor plan and furniture it’s never seen before.
To achieve this, Hafner relies on something called model-based reinforcement learning. He develops world models—AI models designed to emulate physical reality—and trains agents within them. The agent essentially treats the model as a real-world simulation and learns how to act there. It then uses those experiences to make predictions (to dream or imagine, Hafner might say) about future outcomes. That allows agents—or the robots they’re embedded in—to navigate unfamiliar situations IRL.
“I get to interact with a lot of really smart people in research at Google, and he easily sits in the top half of 1%.”
Timothy Lillicrap, Google DeepMind
Unlike other efforts, Hafner’s technique enables agents and the robots they control to execute massively complicated tasks without the real-world trial-and-error training that’s traditionally been used in robotics.
Hafner grew up in a rural town in northeastern Germany, where his parents were both classical musicians. He learned programming from a neighbor, and in high school he began taking online courses about AI, which quickly developed into a passion. “I was always fascinated with how thinking works,” he says. AI offered him a way to emulate it on a computer.
In 2015, as a second-year undergraduate studying engineering at Hasso Plattner Institute in Potsdam, he won a role as a student researcher at Google Brain. From there, he went on to a dozen internships and other positions at the company, including stints with Google Brain and Google DeepMind (the two have since merged under DeepMind) in the UK, Canada, and the US. He worked with industry legends including Geoffrey Hinton, who is often referred to as one of the godfathers of AI, and Ashish Vaswani, coauthor of the groundbreaking research paper “Attention Is All You Need,” which described the transformer technology used by today’s large language models.
One of Hafner’s former managers and coauthors at Google, Timothy Lillicrap, describes him as a standout among standouts. “I get to interact with a lot of really smart people in research at Google, and he easily sits in the top half of 1%,” Lillicrap says. “In many cases he would build, single-handedly, things it would take entire teams of engineers to build.”
Over the years, Hafner has honed and proved his approach by pitting agents trained within his world models against popular video games. His first breakthrough was PlaNet, a model that allowed agents to execute actions by planning ahead. His Dreamer 2 was the first agent to hit human-level performance playing Atari 2600 games using a world model. Dreamer 3 was the first one to solve the Minecraft Diamond challenge—successfully mining in-game gems on its own. And Dreamer 4 went a step beyond that by learning to mine diamonds from an offline data set of recorded game-play videos, without ever interacting with the game directly.
More recently, he’s begun to migrate his agents out of the virtual world and into physical reality. His DayDreamer project used the Dreamer algorithm to let robots operate themselves in novel environments and react to new experiences (such as being pushed over) without any specific training.
Today, Hafner is working on his new startup, which he left Google DeepMind to form in the fall of 2025. Though he’s coy about his next steps, it’s clear he’s dreaming big: “I was interested in solving a problem,” he hints, “that would change the world.”