vibeblending locally with Qwen 3.8 27B
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- 09/06 09:54
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- 09/06 16:00
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$ cat .mcp.json {"mcpServers": {"blender": {"command": "/home/jacek/.local/bin/uvx", "args": ["--with", "mcp[cli]<2.0.0", "--from", "git+https://projects.blender.org/lab/blender_mcp.git@v1.0.0#subdirectory=mcp", "blender-mcp" ], "env": {"BLENDER_MCP_HOST": "localhost", "BLENDER_MCP_PORT": "9876"}}}}
Today we want to make 3D llama to show on The user wants to make a 3D llama to show off on. This is a fun creative task. Let me think about how to approach it. A llama is a pretty complex organic shape. There are a few options: 1. Procedurally build the llama from primitive shapes (spheres, cylinders) — a "low-poly" or "chibi" style llama 2. Sculpt it — not easy to do with MCP 3. Use metaballs — could get a blobby llama Given the MCP tools, the best approach is to procedurally build a stylized/chibi llama from primitives: - Body: elongated sphere/capsule - Neck: cylinder or elongated sphere - Head: sphere - Ears: small cones or spheres - Legs: 4 cylinders - Tail: small sphere/cone - Maybe a fluffy mane This is a well-known technique — making a cute chibi llama from primitives. Let me plan the geometry: Llama proportions (stylized, standing side view, facing +X or -X): - Body: UV sphere scaled to (1.5, 0.9, 1.0) or so, position (0, 0, 1.6) - Legs: 4 cylinders, radius ~0.22, length ~1.2, positions: front legs x=+0.9, back legs x=-0.9, y=±0.5, z from 0 to 1.2... actually, the legs go from the ground (z=0) up to the bottom of the body. - Neck: cylinder or tapered, extending up from the front of the body. Llamas have long necks. Position around x=+1.2, extending upward. - Head: sphere at the top of the neck, elongated (llamas have long snouts). - Ears: 2 small cones/spheres at the top of the head. - Tail: small sphere at the rear. - Mane: maybe some small spheres along the neck. For a cute chibi look: big head, small body. But a llama's charm is the long neck. Let's go with a stylized llama. For a polished look: - Apply smooth shading - Add a material (cream/tan color, maybe with some subsurface) - Add a ground plane - Set up lighting - Position the camera for a good render - Render a nice image to show off This is a multi-step task. Let me write Python code that builds this. I'll do it in stages so I can check with screenshots and iterate.
https://preview.redd.it/ybk5u9g2hvnh1.png?width=1471&format=png&auto=webp&s=42abdd13af842ef5c755ad8d6e33cbc5e382861a