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Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly
A developer is porting their 1993 Amiga game, Babylonian Twins, to Godot. The original game was built in Baghdad on an Amiga 500 with 512KB RAM, programmed in pure 68000 assembly using only the Amiga Hardware Reference Manual. An LLM is assisting with reading the 68000 assembly code. Challenges include managing memory constraints, with one level map using 74,400 of 74,752 bytes, and discrepancies between assemblers like ASM-One and vasm regarding memory allocation and object behavior attachments.
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收录当时偏移:UTC+02026年9月3日 18:01 UTC
- 收录
- 2026年9月3日 18:01
- 来源类型
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- 判定依据
- 热度约为该来源近期上榜条目中位水平的 3.6 倍
- 指标对比
- 317 vs 中位 87.5(20 条基线样本)
- 检出时间
- 09/03 22:01
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