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Drywater - August Update

AI 摘要

Drywater的八月更新引入了传送门,用于快速旅行,其功能类似于Valheim中的传送门,具有成对的调谐和每个生物群落独特的视觉效果。开发者于五月开始构建Drywater,目前游戏正在等待Play商店的批准。一旦获得批准,用户即可从Google Play商店下载该游戏。

时间与来源
发布
09/07 22:32 UTC+0
收录
09/08 03:00 UTC+0
来源类型
开发者社区
档位
社区
信源状态
正常

档位是按信源手工设定的编辑判断,不是逐条打分。

正文 · RSS 全文

I think I started building Drywater in May, some of you may remember the last post.

The game is now available on the Play Store, and has had a few big updates:

- Visual overhaul, including the addition of day/night and some dynamic lighting. Much of this was inspired and helped along by u/RUsuper 's posts.

- Workers overhaul. Before they were admittedly somewhat useless. Now you can assign them to any station to enable queueing, or attach them to a storage chest and give them a tool to auto-collect resources.

- Portals for fast-travelling. They function like portals in Valheim, as attuned pairs. Unique visuals per biome. (NOTE: awaiting Play Store approval)

- Continued visual updates. I've started exploring using Gemini to create instead of Claude, and I think it's better.

- New biomes: an Old West town, complete with houses and NPCs and the Plains, which will bring a new Bison mount

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