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AI models flub these intelligence tests. Can you fare any better?

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AI 摘要

人工智能模型在某些智力测试中表现不佳,这些测试包括旨在揭示其能力差距的谜题和游戏。这些测试涵盖了各种挑战,例如心理旋转、骑士与恶棍、Simplebench、ARC-AGI、闪电轮、渡河谜题和逻辑网格问题。研究人员正在使用这些基准(其中一些的版权延伸至2025年)来评估和比较人工智能与人类智能的表现,通常发现在非专业任务中,人类的表现优于当前的前沿模型。

Puzzles and games can reveal gaps in models’ smarts. Try your hand at these seven tests to see if you can outwit AI.

Vincent Kilbride

Puzzles and games have been central to AI development since the very beginning. Just as we humans like to test our smarts with crosswords or logic puzzles, developers can test how far models have advanced with a gaming gauntlet. The term “machine learning” was popularized in a 1959 article by the IBM computer scientist Arthur Samuel about an algorithm that learned to play checkers. Chess and the Chinese board game Go are famous AI test beds too.

Judged purely on its puzzling skills, AI is improving a lot—and quickly. In late 2024, a team of scientists from Columbia University showed that even the best models could figure out only 18% of the infamous New York Times Connections puzzles; by early 2025, some models could solve them near perfectly every time.

But puzzles do more than just highlight the inexorable advance of AI capabilities. Seeing where models succeed and fail—and where we humans still beat them—can provide a useful window into the technology’s strengths and weaknesses. Despite advances, today’s models still fumble: Subtle changes in classic riddles often trip them up, and visual puzzles are a particular weak spot.

Here you’ll have the chance to test your wits on puzzles that have stumped models at one time or another. Some might be as tricky for you as they were for the AI; others are so simple that they’ll have you doubting whether AI is really intelligent at all. Each one highlights at least one way in which machine and human cognition differ. If you ace the test, you’ll have proved that you can out-puzzle an AI—at least for now.

**Spatial Reasoning**

Let’s start with a domain where humans have a huge advantage: spatial reasoning. If you’ve ever taken an IQ test, you may have done a mental rotation problem. These puzzles ask you to determine whether different images represent the same objects from different angles. Though today’s language models typically have the ability to analyze visual inputs, they still fail abysmally at these puzzles. For all the talk of how world models can help AI understand physical environments, LLMs still don’t seem to be able to manipulate 3D objects the way spatial thinkers like architects and mechanical engineers can.

**Mental Rotation**

Instructions: Choose the answer that shows the object in the prompt, but from a different angle. In each case, there’s only one correct answer!

**Memory & Adaptability**

Frontier LLMs have extraordinary memories; they were exposed to a monstrous volume of facts during training and can recite many of them faithfully. That’s an asset for outcompeting humans at trivia, but it can also be a liability. When a puzzle closely resembles one a model saw during training, the model may whiz by key differences and respond with what it memorized.

This held true in a 2024 study in which researchers from Google and the University of Illinois Urbana-Champaign trained and tested models on slight variations of a classic type of puzzle called Knights and Knaves. In these problems, some characters always tell the truth and others always lie, and you have to figure out who’s who. The same principle may be at work in a test called SimpleBench. These questions resemble more complicated problems that models likely encountered in training. Humans spot the trick, but even top-tier models trip.

**Knights and Knaves**

Instructions: The only thing you need to know to solve these puzzles is that knights always tell the truth and knaves always lie. Determine who’s what on the basis of what each character says.

1

You have met a group of two islanders. Their names are Edward and Wallace.

Wallace says: Edward tells the truth.

Edward says: Wallace and I are the same type.

2

You have met a group of three islanders. Their names are Joseph, Francine, and Alice.

Francine says: Joseph is a knave.

Francine says: Alice tells the truth.

Alice says: Joseph is not my type.