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Week 6 of making my fishing game entirely with AI

AI 摘要

一位开发者正在记录他们使用AI完全制作钓鱼游戏的第六周进展,该游戏以Godot为引擎。他们没有开发经验,并利用Claude进行编码和资产生成,最近的资产由Astra生成,角色则通过Tripo 3D创建。这个项目是一项爱好,也是一个挑战,旨在探索完全由AI制作的游戏在没有“一次性提示”的情况下能走多远。他们计划在九月底评估该项目的潜力。

时间与来源
发布
09/07 18:20 UTC+0
收录
09/08 03:00 UTC+0
来源类型
开发者社区
档位
社区
信源状态
正常

档位是按信源手工设定的编辑判断,不是逐条打分。

正文 · RSS 全文

Another update of my fishing game to annoy you all, and again I will link previous updates here:

This time I will leave .exe file for my game if anyone wants to try it and give me some feedbacks. I know million things are not finished, some of the things I haven't even checked yet or got to them, but I will still take into account a lot of feedback if people decide to even try it:

2 more docking places and their complete 3D scenes (Lighouse docking scene and far island that can be seen in the video).

Bunch of new land mass was added with this almost entire starting zone is done in terms of land, it is left for me to add quests, finish some mechanics, fix map, fix links between quests, add equipment page, add proper rods and items for hull upgrades and what do I know... but hey at least land is done I guess.

I changed models of the houses to have proper roof this time while reducing polygons. New models were done by GPT-6 Astra, but honestly I kinda liked Fable models more? Though I decided that objectively these models are better (just a little bit), I'm just not sure they fit style of the game better, nevertheless I left them in the game.

Visually maybe there is not a lot of upgrades over last week update, but I think a lot of work was done.

I'm on 200$ max Claude Plan, Using Godot as engine, Assets are generated by Claude (last few days Astra) and characters are generated on Tripo 3D, everything is coded by Claude and I have 0 dev experience. I do not plan on releasing game YET, that might change, I will see how promising this project is by the end of September, right now I enjoy working on it and I do this as hobby and a challenge to see how far can FULLY AI made game go, without "one shot prompting".

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