返回
RCreddit.com
15
·18小时前·开发者社区 · RSS

Daniel Vavra, director of Kingdom Come: Deliverance 2, tested the leaked version of NVIDIA DLSS 5 directly in the game.

查看原文
NVIDIA模型发布端侧推理

热度趋势

新上榜
最近 24 小时与此前 24 小时对比 · 7 天曲线

百分比基于当前可用热度信号,而非评论数或独立用户人数。

推荐理由

NVIDIA 相关模型动态已经出现,适合跟踪能力变化、生态影响和后续可用性。

AI 摘要

《天国:拯救2》的导演丹尼尔·瓦夫拉在游戏中测试了泄露版的NVIDIA DLSS 5。他表示,这项技术不会改变角色几何或重绘其外观,而是利用现有数据增强光照和细节,尤其是在面部和英雄模型上。瓦夫拉认为,这使得角色看起来更接近开发者最初的设想,并且他明确表示这绝非“AI垃圾”。

According to him, the technology does not change character geometry or redraw their appearance. Instead, it uses existing data to enhance lighting and detail especially on faces and hero models.

Among the most noticeable improvements:

— significantly more detailed skin and faces; — more realistic skin lighting; — enhanced ambient occlusion; — shadows from hats, helmets, hoods, and small details like buckles and bags; — more pronounced and darker shadows within hair; — minor improvements to shadows and textures of the environment and vegetation.

Vavra says that as a result, characters look much closer to how the developers originally intended them. And, in his opinion, this is by no means "AI-slop."