Real-time neural weather restyling for Minecraft on a GTX 1650 (1.4M-param U-Net, distilled from FLUX.2 klein, 30-40 FPS realtime on budget GPU) [P]
A new real-time neural weather restyling system for Minecraft has been developed, running on a budget GPU like the GTX 1650 at 30-40 FPS. This system uses a 1.4M-param U-Net, distilled from the FLUX.2 klein 4B teacher model, to apply weather effects such as snow, wetness, and night at varying strengths. The U-Net processes 512x288 frames in approximately 26 ms/frame via ONNX Runtime within a Fabric mod, ensuring the HUD remains unaffected.
时间与来源
时间显示为 UTC
显示时区:UTC
本地时区尚不可用,暂时显示 UTC。
发布当时偏移:UTC+02026年10月10日 04:02 UTC
收录当时偏移:UTC+02026年10月10日 13:00 UTC
- 发布
- 2026年10月10日 04:02
- 收录
- 2026年10月10日 13:00
- 来源类型
- 开发者社区
- 档位
- 社区
- 信源状态
- 正常
档位是按信源手工设定的编辑判断,不是逐条打分。
- Student: 1.4M-param U-Net with FiLM sliders, 512×288, ~26 ms/frame via ONNX Runtime inside a Fabric mod; the HUD stays untouched.
- Pixel loss (L1+MSE) gave a washed-out “average” because the teacher places snow/puddles differently per frame. A PatchGAN fine-tune on the same pairs fixed it: fat snow, real-looking reflections.