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Hot take, the interesting thing about ai game tools is not the games, its that the bottleneck moved to taste
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The discussion around AI game tools often focuses on output quality, which is a "moving target." However, the real shift is that execution is no longer the primary bottleneck. When execution becomes cheap, the filter for creation moves to "taste" – knowing what is worth making. This skill is less teachable and harder to fake, leading to a high volume of AI-generated content where the median is poor, but the best outputs come from creators with a strong point of view, rather than superior technical ability.