I know these posts are getting old, but Astra one-shot a Balatro clone with only vague direction and my mind is pretty blown
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- 09/05 21:02
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- 09/06 14:00
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- Build me a Balatro clone that can run completely in the browser. It should be similar to Balatro but have its own unique twist, with crazy synergies and combos and a unique, surreal visual style.
With Astra High, it took two of my 5 hour quotas to complete but the actual time spent working was less than 5 minutes total. This got an initial working version of the game written entirely in JS and HTML. But, it looked like a browser game. I wanted it to be flashier and look more similar to Balatro's surreal style. So then I prompted:
- I like the base game we have built here. I want it to be less of a javascript/html game and more something like a real game. Let's use three.js and make it more visually appealing. There should be cool surreal shader effects and animations, looking more like a Balatro type vibe.
I work with LLMs every day (I'm a software engineer) and this is the most impressed I've been with a model since probably GPT-5. The final output is definitely not something I'd ever release to the world, mostly because it's very unbalanced, but I played it for 30+ minutes and there wasn't a single bug to be observed. The balance issues are not really unexpected because I gave it absolutely zero guidelines for any gameplay mechanics, but this was just for a test of the model. Any actual game designer could feed in the rules and items and specs they want in more detail, and I can imagine you'd get something that's actually pretty close to publishable. Note that all the images were generated by Astra without me asking; I really did only prompt the two inputs above.