7 days of making a cozy game with no dev experience. Still no name but I made a cute trailer
一位没有开发经验的开发者,在七天内制作了一款舒适的游戏。他们每天在全职工作结束后投入6-8小时,甚至在一个周末的“claude reset”期间连续工作了12小时。尽管游戏尚未命名,但他们已经制作了一个“可爱的预告片”。开发者表示将减少日常发帖频率,改为每隔一到两周发布一次更新,以展示实质性进展。
- 发布
- 09/08 01:43 UTC+0
- 收录
- 09/08 03:00 UTC+0
- 来源类型
- 开发者社区
- 档位
- 社区
- 信源状态
- 正常
档位是按信源手工设定的编辑判断,不是逐条打分。
One Week in and here is where I'm at, very sorry for the Novel in advance lol I'm gonna cool it on the daily posts so im not spamming your feeds. ill post every week or two when theres real progress to show. still no name. and no, im not naming it "Blobby goes to Blobtown" or "Vardew Salley" 😭
Story: You move in to your new town, forage some berries, brew your first drink, help a neighbor find her lost rock named Doris. real cozy stuff...then you eat the wrong mushroom and things get weird. Find a rocket ship, meet aliens on another planet and bring back space ingredients for brews that shouldnt exist. it escalates lmao
Loop: Forage, brew, explore, quest. gather ingredients out in the world, brew recipes at home, do favors for neighbors, go on little adventures. theres mushrooms scattered around and some of them make you trip when you eat them. eat them all to find out lol. you can also buy materials, find new recipes by combining stuff from different biomes to make rarer brews, and expand your backyard.
World: the meadow connects through a cave system to a beach town and a snowy mountain village. each zone has its own npcs, shops, music and ingredients. stuff from one zone is worth more in another so theres always a reason to go back and forth.
most recent additions: day/night cycle and an original soundtrack (the trailer uses music from the game, made with GPT Astra). next up is energy and ground jiggle. everything will be blobby and jiggle!!
- Assets: all AI. claude writes prompts → gemini makes 2D watercolor images → meshy turns them into 3D models → claude cleans them up in blender → unity
- Animation:the floppy arms? claude auto-rigged the characters in blender and the arms are spring bones in unity that lag and flop as you walk. i just describe motions in plain english like "make him squish more side to side"
- Engine/platform: Unity, native on PC. aiming for a steam page soon so you can wishlist
- Cost: $100/mo claude, ~$20/mo meshy, free gemini. desktop app runs off the subscription, no api
- How many hours a day: Ive been grinding ngl 😅. like 6-8 hours a night after my full time job, and the claude reset this weekend did not help, had me at my desk for like 12 hours straight