Rreddit·
Archived topic · 归档话题,来源已停止追踪
I got Gemma 4 running directly inside Godot using only GDScript and Vulkan compute shaders
A developer successfully ran the Gemma 4 LLM directly within Godot 4.7 using only GDScript and Vulkan compute shaders. This experimental project loads the gemma-4-E2B-it-Q4_K_M.gguf model locally, with Vulkan handling calculations and GDScript managing other LLM functions and the UI. While 10x slower than llama.cpp with CUDA and limited to one model, it demonstrates the feasibility of running an LLM entirely within Godot without external dependencies.
时间与来源
时间显示为 UTC
显示时区:UTC
本地时区尚不可用,暂时显示 UTC。
收录当时偏移:UTC+02026年7月13日 11:00 UTC
- 收录
- 2026年7月13日 11:00
- 来源类型
- 未分类