Day 3 of making a cozy game with no dev experience. FAQ edition!
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- 09/04 04:31
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- 09/04 14:00
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一位开发者在没有开发经验的情况下,在制作休闲游戏的第三天分享了他们的工作流程。他们使用 Opus 4.6 进行头脑风暴,Fable 5 进行规划,以及 Opus 4.8 进行编码。尽管目前严重依赖人工智能,但他们的长期目标是学习编码并独立使用 Blender,摆脱人工智能生成的图像。他们对自己目前在人工智能、良好工作流程和创造力方面的能力感到惊讶。
Day 3! Got way more responses than i expected on my last posts and couldnt get to everyone so heres the answers to the most common questions i kept seeing.
Workflow: Opus 4.6 writes prompts → Gemini creates 2D images → Meshy AI turns them into 3D models → Claude cleans them up in Blender (polygon reduction) → into Unity for testing. Every asset goes through this. I tried skipping Meshy and having Claude do 3D directly in Blender but it couldnt nail the look.
Animations: The models come out of Meshy with no skeletons. Claude handles rigging in Blender, then i test in Unity and go back and forth a lot. "Make it more squishy," "lean more side to side," stuff like that. Also had Claude research games with the feel i wanted.
Claude setup: Desktop app, no MCP or CLI. Claude just drives Blender and Unity through my computer.
Which model: Opus 4.6 for brainstorming (more creative than newer versions imo), Fable 5 for planning, Opus 4.8 for coding.
Art style: Drew a terrible sketch, uploaded it to Claude, had it write a detailed Gemini prompt, nitpicked until i liked it. Every prompt after that references the same style for consistency.
Long term: Ultimately im trying to learn how to actually code, or at least understand it, use Blender myself and not rely on AI generated images. For now though im pretty impressed with what im able to do with only AI, a decent workflow and some creativity.