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I built a watercolor Simulator based on real physics (V2)
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一位开发者创建了一个基于真实物理的 V2 水彩模拟器。该模拟器利用 Kubelka-Munk 研究,包含 52 种颜料以预测颜色混合。它还具备盐和酒精效果等实验性技术、背光效果,以及一个在绘画时显示函数调用的“代码模式”。目前,开发者正在开发该模拟器的儿童友好版本。
Last week-end I built a watercolor simulator based on real physics and shared it online.
A lot of people asked to play with it so i improved it and it's now live: https://sudoaquarelle.com/
- More pigments (52), based on the best research out there to predict color mixes (Kubelka-Munk). - More luminous / glassy feel - Some fun experimental stuff like the salt and alcohol techniques to alter the texture, a backlight effect and a few more. - I also added a "Code Mode" where the simulator prints its real function calls next to the sheet while you paint
It's still largely based on the same physics model as my prototype: Curtis et al.'s "Computer-Generated Watercolor" / SIGGRAPH.
Current status: building and implementing a kid-friendly version. Plenty of awesome things to learn with watercolor painting!